Drawing from years of experience in graphic design, animation, game development, eSports and Engineering, our team is creating modern hybrid learning platforms that works in Edtech, adult education, community support groups and even the advertising sectors.
– STEAM is potentially an equalising force.
We at HexGen believe that STEAM should be available to every child regardless of background and family income bracket.
– It does not serve a society well to be mere consumers.
We must actively promote a creative and maker culture within our society.
– Special emphasis must be made to encourage female participation in STEAM and address the grave imbalance
in gender equality in this area.
– Upon every visit, customers should learn something new or build upon a previous session to create something
exciting and compelling.